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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/755/Critical-Starting-Moves-in-Risk-Part-2-of-2.aspx#Comments</comments>
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    <title>Critical Starting Moves in Risk (Part 2 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/755/Critical-Starting-Moves-in-Risk-Part-2-of-2.aspx</link>
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&lt;p&gt;As you saw in Part 1, the initial start in Risk is quite critical and if you don’t get it right you can fail spectacularly. Opening moves in Risk are much like Chess. They set the pace of the game, define the strategic positions which would come to define the rest of the game. It is always possible to get away with a single mistake, but a series of mistakes is lethal. If you realise you have already made a mistake, beware that you can’t afford to risk anymore and need to play conservatively thinking about all possible consequences before you make your decision. Let’s analyse the game further to see what happened and what went wrong.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 08 Nov 2009 08:55:00 GMT</pubDate>
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    <title>Critical Starting Moves in Risk (Part 1 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/754/Critical-Starting-Moves-in-Risk-Part-1-of-2.aspx</link>
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&lt;p&gt;Risk can be surprising and in the course of a game, you may always have a heart sinking feeling of imminent danger and fall. In fact, this is what makes Risk so exciting. Anyone can win which means even experienced players must be on guard all the time otherwise can easily lose.&lt;/p&gt;
&lt;p&gt;The opening stages of a game are quite critical. If you start badly or make mistakes, you are very likely to get kicked out and the game and lose. You must pay constant attention to your opponents as well as your own position in comparison with others. The best way to learn opening moves is by example. Let’s consider the game shown above.&lt;/p&gt;
&lt;p&gt;This game is played on a non-Earth map. The card sequence is escalating which means that the rate goes up by 2 every time someone cashes a set. We are going to analyse this game in an abstract way, so don’t worry too much about the details. Assume that similar to the Earth map, the bigger the continent or the higher the number of its borders, the more bonuses you get.&lt;/p&gt;
&lt;p&gt;Assume you are Red and the map above was the starting position.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What would you do?&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 25 Oct 2009 07:46:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/613/When-Should-You-Stop.aspx#Comments</comments>
    <slash:comments>3</slash:comments>
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    <title>When Should You Stop?</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/613/When-Should-You-Stop.aspx</link>
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&lt;p&gt;As a Risk player you have to deal with many issues in your ongoing strategy.  Just about any time in the game, you want to have more and more armies so you can  invade more players and get what you have been planing to conquer so that at  some point you can win the game. If you are playing with escalating cards (when  their value increases over time), you may progressively receive more armies as  more cards are cashed. This is the army you have been waiting for. You start  invading, capturing and expanding. The question is; &lt;em&gt;when should you stop?&lt;/em&gt;  In other words, how far should you go before undoing all the advantage you got  with the sudden rise in your power.&lt;/p&gt;
&lt;p&gt;To find the answer we need to look deeper into the problem and what you are  actually trying to do.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 08 Sep 2008 12:34:00 GMT</pubDate>
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    <title>7 Priorities You Need to Think of if You Want to Win Risk</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/553/7-Priorities-You-Need-to-Think-of-if-You-Want-to-Win-Risk.aspx</link>
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&lt;p&gt;New players sometimes think that to win Risk they need to work out a  &lt;em&gt;winning strategy&lt;/em&gt; and follow it every time. The problem with this approach is that it ignores what other players are going to do. You can&amp;rsquo;t say I will do these series of manoeuvres and I will do them no matter what. To win Risk, you need to know how to respond to different situations and to know this you need to know your priorities. Sounds very simple, but you will be amazed how many players don&amp;rsquo;t follow this simple rule. If you ever play online Risk, you are bound to come across many who simply follow a &lt;em&gt;fixed strategy, &lt;/em&gt;like &amp;lsquo;Get continents&amp;rsquo;, &amp;lsquo;Go for cards&amp;rsquo;, &amp;lsquo;Just keep growing&amp;rsquo; and so on. These strategies are good but they are too fixed to get you to win the game. You may get by very well in the early stages of the game and then get kicked out not knowing what hit you.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 09 Mar 2008 14:32:00 GMT</pubDate>
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    <slash:comments>1</slash:comments>
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    <title>How to Become the Greatest Risk Player of All Time</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/539/How-to-Become-the-Greatest-Risk-Player-of-All-Time.aspx</link>
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&lt;p&gt;Winning Risk isn&#39;t really that difficult. You just have to play it a few  times, pick on some newbie player and, hopefully, one day it would be your day.  You conquer the whole map and feel invincible. Well, at least for a while.&lt;/p&gt;
&lt;p&gt;Back on that great satisfaction, you want to play again, sometimes with the  same people. Of course this time you are marked, and you literally have no  chance. Wining Risk once is one thing, winning it over and over again is a whole  different issue. The ultimate challenge for a Risk player is to win consistently  against the same set of people. Anyone achieving this monumental task should  appropriately be called &amp;quot;The God of Risk&amp;quot;.&lt;/p&gt;
&lt;p&gt;For the rest of us mortals, we need to focus on our skills to get by. The  question is what are the ultimate skills or habits of a highly successful Risk  player who can win consistently.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Wed, 20 Feb 2008 07:41:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/522/It-is-Called-Risk-for-a-Reason.aspx#Comments</comments>
    <slash:comments>21</slash:comments>
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    <title>It is Called Risk for a Reason </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/522/It-is-Called-Risk-for-a-Reason.aspx</link>
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&lt;p&gt;You have battled your way through the game. It wasn&amp;rsquo;t easy and you are glad that you have survived. You really want to win. You have now come to a really decisive point. You have an advantage and you don&amp;rsquo;t want to blow it up.&lt;/p&gt;
&lt;p&gt;End-games in Risk are quite tricky. There is only one winner and when you get to a certain stage, a single mistake or a missed opportunity means you will lose the game and leave the trophy for someone else.&lt;/p&gt;
&lt;p&gt;Consider the dilemma you may face in the following game where you are playing as Red. You have eliminated a player who was dominant in North America and have cashed in his cards. You have a choice to place armies on the map and carry on with your march. But you want to pause and think for a second. What are your options? How can you make sure that you will win by choosing the best move possible? You don&amp;rsquo;t want to leave it to chance. You want that trophy really badly!&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img title=&quot;Total Diplomacy Risk Map: WhoToEliminate_1&quot; alt=&quot;Total Diplomacy Risk Map: WhoToEliminate_1 &quot; src=&quot;http://www.totaldiplomacy.com//Portals/0/users/ehsan/RiskMaps/WhoToEliminate_1.jpg&quot; /&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 01 Jan 2008 04:01:00 GMT</pubDate>
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    <slash:comments>1</slash:comments>
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    <title>How to Turn Your Weakness into Strength</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/521/How-to-Turn-Your-Weakness-into-Strength.aspx</link>
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&lt;p&gt;While playing Risk with random initial positions, sometimes you may find  yourself all over the place owning a country in just about every continent! You  blame your luck and wonder how other players managed to get half of some  continents already and seem to be way ahead of you.&lt;/p&gt;
&lt;p&gt;Consider the following configuration. You are playing as Red and you are  indeed scattered everywhere. Is there anything you can do to get out of this dilemma? How can you turn  your weakness into strength?&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.totaldiplomacy.com//Portals/0/users/ehsan/RiskMaps/ScatteredRedOnMap_1.jpg&quot; title=&quot;Total Diplomacy Risk Map: ScatteredRedOnMap_1&quot; alt=&quot;Total Diplomacy Risk Map: ScatteredRedOnMap_1 &quot; /&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 15 Dec 2007 13:46:00 GMT</pubDate>
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    <slash:comments>2</slash:comments>
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    <title>7 Questions to Ask Yourself Before You Make Your Move </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/513/7-Questions-to-Ask-Yourself-Before-You-Make-Your-Move.aspx</link>
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&lt;p&gt;&lt;span&gt;Over time, experienced players develop a recipe of actions that they go through in every turn of every game. They perform a number of evaluations to get a &lt;em&gt;feel&lt;/em&gt; for how the game is developing and if the timing is getting right for their plans. These evaluations are more like questions that you need to ask yourself. I have drawn up a number of standard questions that you must answer to yourself and in doing so, plan your next moves. &lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 18 Nov 2007 08:54:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/459/Introducing-Risk-Map-Editor.aspx#Comments</comments>
    <slash:comments>3</slash:comments>
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    <title>Introducing Risk Map Editor </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/459/Introducing-Risk-Map-Editor.aspx</link>
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&lt;p&gt;I am glad to announce the release of &lt;em&gt;&lt;strong&gt;Risk Map Editor&lt;/strong&gt;&lt;/em&gt;. You can now use this tool, to make Risk maps to illustrate your games for other players. The tool lets you create a map, place armies, arrows  and notes and generate an image which you can later attach to your forum posts.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.totaldiplomacy.com/LinkClick.aspx?link=185&amp;amp;tabid=67&quot;&gt;Find out more about Risk Map Editor by starting from the Guide&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.totaldiplomacy.com/LinkClick.aspx?link=185&amp;amp;tabid=67&quot;&gt;&lt;img width=&quot;500&quot; height=&quot;350&quot; border=&quot;0&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Other/RiskMapEditor_Screenshot.jpg&quot; alt=&quot;Risk Map Editor - Screenshot&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Your views on this tool are welcome and much needed. Please share it with us and other users.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 16 Sep 2007 09:13:00 GMT</pubDate>
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    <title>When Red Met The Fortune Teller</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/451/When-Red-Met-The-Fortune-Teller.aspx</link>
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&lt;p&gt;&lt;span&gt;You look at the map. Your current position looks good (you are playing as Red, A). You decide to go for Africa. You have lots of hope. You think in a few turns you get yourself established in the continent and will be ready to make a challenge for others. All is going according to plan. Excellent! Later, just by accident, you bump into a &lt;em&gt;fortune teller&lt;/em&gt; who wants to predict your future. She looks at your hand (and probably the map) and says, &amp;ldquo;My son, I am afraid I have some bad news for you. I see darkness ahead. The more distant I look, the more darkness I see. You ought to be careful with who you deal with. Look around, never lose site of the distant world and try not to get carried away by your own strength.&amp;rdquo;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The fortune teller leaves you in deep thought. What did she really mean? Not to get carried away!? Distant world? All too confusing. You consider her comments for a moment, but you need to move on. The game is waiting for you. Maybe later you will realise what she meant. Hopefully &amp;hellip;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;You start with this map and make your move. [These maps are illustrated in &lt;a href=&quot;/LinkClick.aspx?link=184&amp;amp;tabid=67&quot;&gt;BOMS Graphs&lt;/a&gt;]. &lt;/span&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.totaldiplomacy.com/Portals/0/ArticleImages/Risk_BOMS_isolated_player_1.jpg&quot; alt=&quot;Total Diplomacy - Risk Map BOMS Isolated Player 1&quot; /&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 15 Sep 2007 08:40:00 GMT</pubDate>
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    <title>How to Recover From Poor Starting Positions</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/450/How-to-Recover-From-Poor-Starting-Positions.aspx</link>
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&lt;p&gt;&lt;span&gt;Have you ever started a game from really poor random starting positions not knowing what to do and where to go? If you use random initial positions in online games or even&amp;nbsp;the normal board game, you may find yourself in every continent on the planet. What you hoped for was to have a concentration of your armies in a particular area so you could focus on it. Imagine the position illustrated below. You, playing as Red, have no presence in either Australia or South America which are good small continents to start from. For the rest, you are scattered all over the map. What should you do to survive and go on all the way to win the game? What would you do if your initial plan backfired and you found yourself competing intensely with another player over a continent. Should you carry on with the corrosive war or pull out and look for somewhere else?&lt;/span&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/Portals/0/ArticleImages/Risk_init_positions_1.jpg&quot; alt=&quot;Total Diplomacy - Initial Risk Game Strategy 1&quot; /&gt;&lt;/p&gt;
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    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 11 Sep 2007 08:31:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/394/Dont-Focus-on-Continents-Focus-on-Players.aspx#Comments</comments>
    <slash:comments>1</slash:comments>
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    <title>Don’t Focus on Continents, Focus on Players</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/394/Dont-Focus-on-Continents-Focus-on-Players.aspx</link>
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&lt;p&gt;You made all the right moves in a Risk game. You set yourself next to the most ideal continents. You created conflicts between other players and watched them as they fought each other. You thought only in a few turns you will collect enough armies for your large continent that you will emerge as a new world power. Suddenly, out of no where, a new player started to invade one player after another and got more and more powerful every turn. He conquered one player a turn until your turn was up. He eliminated you and went on to win the game! Sound familiar? This is commonly known as &lt;strong&gt;&lt;em&gt;&amp;lsquo;the chain effect&amp;rsquo;.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A series of elimination moves by a Risk player can lead him to victory much easier than collecting armies for continents or staying in isolation for a long period of time. You need to make sure that you are not caught up in this, while at the same time, know when to take advantage of it when the opportunity comes. &lt;/p&gt;
&lt;p&gt;As you may know, learning by example is perhaps one of the best ways to learn new techniques. This walkthrough shows you &lt;em&gt;&#39; &lt;strong&gt;the chain effect&lt;/strong&gt;&lt;/em&gt;&amp;rsquo;. The Risk game presented here was played between 6 players starting from random locations.&lt;/p&gt;
&lt;img width=&quot;575&quot; height=&quot;544&quot; alt=&quot;Total Diplomacy &amp;gt; Chain Effect Part 1&quot; src=&quot;/Portals/0/ArticleImages/chain_effect_part_1.jpg&quot; /&gt; &lt;/div&gt;
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    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 09 Aug 2007 10:10:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/213/Top-5-Where-to-Play-Risk-Game-Online.aspx#Comments</comments>
    <slash:comments>8</slash:comments>
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    <title>Top 5: Where to Play Risk Game Online</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/213/Top-5-Where-to-Play-Risk-Game-Online.aspx</link>
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    <description>&lt;div class=&quot;Normal&quot; align=&quot;justify&quot;&gt;You might have been introduced to Risk board game and played a few times with your friends. You liked it so much that you decided to look further for more information on how to play, where to play and how to improve your game. This article attempts to give you a head start on the Top 5 online Risk games, the Top 5 Risk board game variants and the Top 5 books to read to improve your game.&lt;br /&gt;
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&lt;div align=&quot;center&quot;&gt;&lt;img style=&quot;WIDTH: 532px; HEIGHT: 484px&quot; height=&quot;510&quot; alt=&quot;Risk online games &quot; width=&quot;600&quot; src=&quot;/Portals/0/ArticleImages/Online_RiskGames.jpg&quot; /&gt;&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 22 May 2007 17:06:00 GMT</pubDate>
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